![]() These compounds allow you to control almost every aspect of a test subject's appearance and behavior, like their physical features, their sexual preferences and fetishes, their personality and emotional traits, and their body's sexual functions.Ĭompounds may initially come with side effects that you'll need to isolate and refine away. Using these chemicals, you will unlock chemical compounds that can be delivered to your test subjects via direct dosage or exposure to sex toys and accessories that have been treated with the chemical. For instance, when a test subject is exposed to new and unfamiliar toys/fetishes, you will harvest a higher amount of felinium, or you can edge them over a very long session to earn a higher yield of equimine. The type of chemical you earn is determined by how you're interacting with the subject. After you've collected specimen from your test subjects, you will be able to process it into six different chemicals. One of the core progression mechanics of Rack 2 is a new chemical research system. You will also be able to design lab assistants to help you carry out your scientific duties, and bioengineered test subjects who happily exist for the sole purpose of extended research. In addition to your own playable character, the character generator will also be used to populate your clientele list with randomly generated characters. Your character's sexual preferences and personality traits.Your character's colors, patterns, and hair/fur styles. ![]() Your character's species, including individual control over head, hands, feet, tail, and wings, allowing for several degrees of hybridization.Your character's size, physique, and masculinity/femininity, independent of their gender / sex organs.Your character's sex organs, including support for animal-styled genitals and nonbinary sexes like hermaphrodites, andromorphic females ("dgirls"), and gynomorphic males ("cboys").I prefer spending my time working on new features and bugfixes, rather than making custom characters, and I know that's what my Patreon supporters would rather I spend my time on, too. I want people to be able to create their own characters inside of the game, instead of commissioning me to make their character and add it to the game, like I did for Rack 1. The game is built to handle a wide spectrum of character species, shapes, and sizes, and as the game is developed, the diversity of characters you'll encounter throughout the game will expand. In addition to custom character support, Rack 2 also features a built-in character creation system that takes advantage of highly modular and highly flexible character elements.
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